This article is part of Mario Week, our seven day-long celebration of the 25th anniversary of Super Mario World and 30th anniversary of Super Mario Bros. Much of this comedy involves preparing software so that it becomes unstable and produces incongruous and vulgar scenarios. This could be downloading viruses onto Windows so that it becomes an unbearable cacophony of adverts and desktop helpers. Or modifying The Sims to remove all traces of Pleasantville and replacing them with homoerotic love stories of impossible pregnancy, endless violence, and blown-up babies. Sometimes an amateur videogame is played and its countless bugs and terrible writing is enough to get laughs— Mayro Kratt is a classic episode. Each member of Vinesauce tends to have their own method of feeding this comedy. Vinny is most well-known for his corruption videos. The corrupted videogame is both saxophone and saxophonist, ripping apart the rigid structures of videogames with its chaotic tune, icons and rules lose their meaning to an unstoppable force of transgression. Being parables of the 2D and 3D platformer, the idea of corrupting the Mario games may seem almost sacrilegious, as if attacking the foundation upon which many videogames have been built. Why, then, has Vinny targeted the Mario games for his corruptions more than any other series?


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This guide is currently based on version 1. Instructions may differ slightly for older versions of either. These instructions will also more or less work for VineCorrupt. In standard N64 corruption with the Vinesauce ROM Corruptor, our aim is to corrupt only the areas that are being loaded in real time. This allows us to specifically target things like polygon and model movement and music. Additionally, it prevents crashes by avoiding having the ROM access corrupted data in loading screens, and allows us to bypass the amount of finesse required to target specific areas of an N64 ROM by blasting a high volume of corruption over the areas.
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